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Antiguo 23-02-2011, 22:03:22   #1
Keimith
Crunor
 
Registrado: Feb 2011
Ubicación: Mexico
Posts: 587

Datos de personaje

Character: Keimith
Servidor: Unitera
Profesión: Paladin
Premium:
Promoción:
Predeterminado Wrath of the Emperor Quest

Wrath of the Emperor Quest.

Recompensa.




Ubicación.

Zao.

Nivel.

80 The New Frontier Quest es requerida.

Duración.

8 Horas o más.

Premium.

Si.

Monstruos.












Ítems requeridos.


Completar Children of the Revolution Quest mas el Daily Task: Zzuppliezz.

Nota: para completar Children of the Revolution Quest deves primero terminar la mision 8 de The New Frontier Quest.


The Ape City Quest acceso a abajo de Banuta.

Mission 01: Catering the Lions Den.

Habla con Zalamon Aqui , lleva contigo 3 nails y una piece of wood contigo, las cuales le entregaras a Zalamon.

Cita:
Player: hi
Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.
Player: mission
Zalamon: Zze attackzz have weakened our enemy zzignificantly. Yet, your quezzt continuezz. Bezzidezz zzome tazzkzz you could take, zze zzreat of zze emperor izz zztill hanging over our headzz like a rain cloud. ...
Zalamon: Zzo, are you indeed willing to continue zze fight for our cauzze?
Player: yes
Zalamon: You continue to imprezz, zzoftzzkin. ...
Zalamon: A contact of zze rezzizztanzze izz located furzzer in zze norzz of Zao. ...
Zalamon: Zze emperor will drag hizz forzzezz to zze great gate now to bolzzter hizz defenzze. Zzinzze we attacked zze gate directly, he will not expect uzz taking a completely different route to reach zze norzzern territoriezz. ...
Zalamon: I azzume you are already geared up and ready to conquer zze norzz?
Player: yes
Zalamon: Your determination izz highly appreciated. To zzneak pazzt zze eyezz of zze enemy, you will have to uzze a diverzzion. Zzere are zzeveral old tunnelzz beneazz zze zzoil of Zzao. ...
Zalamon: One of zzem izz uzzed azz a maintenanzze connection by enemy lizardzz. To enter it, you will have to uzze a dizzguizze. Zzomezzing like a crate perhapzz. ...
Zalamon: Mh, if you can find zzome nailzz - 3 should be enough - and 1 piezze of wood, I should be able to create an appropriate cazzing. Return to me if you found zze itemzz and we will talk about zze next zztep.
Player: mission
Zalamon: Ah you have returned. I azzume you already found zzome itemzz to build a proper dizzguizze?
Player: yes
Zalamon: Very good, I am confident zzizz will zzuffizze. Now I can build and mark a crate large enough for you to fit in - while zztill being able to breazze of courzze - and I will mark it in our tongue zzo it will look lezz zzuzzpizziouzz. ...
Zalamon: Wizz zzeir eyezz towardzz zze gate, your chanzzezz to zzlip zzrough have never been better. I will keep zze zzpare materialzz here wizz me, we can alwayzz build a new one if you need to.
Player: crate
Zalamon: Ah I zzee. You are ready for your mizzion and waiting for me to create and mark zze crate?
Player: yes
Zalamon: Alright. Let uzz create a crate. Hm. Let me zzee. ...
Zalamon: Good. Zzat will do. ...
Zalamon: Zze maintenanzze tunnelzz are in zze eazzt of zze plainzz, near ze coazt. Here, I will mark zzem on your map. ...
Zalamon: Uzze zze dizzguizze wizzely, try to hide in zze dark and avoid being zzeen at all cozzt. ...
Zalamon: Onzze you have reached zze norzz, you can find zze rezzizztanzze hideout at zze ozzer zzpot I marked on your map. Now hurry.
Se te entregara una Crate, ahora dirígete a Muggy Plains Aqui la entrada , tendrás que ir al este hasta el siguiente punto Aqui , baja y camina al este en este punto tendrás que transformarte en crate para hacerlo solo usa la Crate que Zalamon te dio.

Nota: para esta misión recomiendo bajar su Ambient light a alrededor de 50% para hacer esto vayan a Options/Graphics/Advanced y bajen la barra de set Ambient light a 50%.

Esto debido a que si llegan a estar cercas de la luz podrían regresarlos hacia el npc Zumtah , también eviten hablar por default cercas de los Lizard Tunnel Guards ya que de igual manera los regresarían.

Primer encuentro con Zumtah.

Cita:
Player: hi
Zumtah: Another visitor to this constricted, cosy, calm realm, perfect except for an exit. Muhaha.
Player: exit
Zumtah: Oh of course, may I show you around a bit before? You want to go straight to the exit? Would you please follow me. Oh right, I am terribly sorry but THERE IS NONE. Will you finally give it up please?
Player: no
Zumtah: You are starting to get on my nerves. Is this the only topic you know?
Player: yes
Zumtah: Pesky, persistent human.
Player: exit
Player: no
Player: yes
Player: exit
Player: no
Player: yes
Zumtah: Muhahaha. Then I will give you a test. How many years do you think have I been here? 89, 164 or 278?
Player: 278
Zumtah: Correct human, and that is not nearly how high you would need to count to tell all the lost souls I've seen dying here. I AM PERPETUAL. Muahahaha.
Player: exit
Zumtah: Oh, you mean - if I have ever been out of here in those 278 years? Well, I - I can't remember. No, I can't remember. Sorry.
Player: exit
Zumtah: No, I really can't remember. I enjoyed my stay here so much that I forgot how it looks outside of this hole. Outside. The air, the sky, the light. Oh well... well.
Player: exit
Zumtah: Oh yes, yes. I... I never really thought about how you creatures feel in here I guess. I... just watched all these beings die here. ...
Player: exit
Zumtah: Oh, excuse me of course, you... wanted to go. Like all... the others. I am sorry, so sorry. You... you can leave. Yes. You can go. You are free. I shall stay here and help every poor soul which ever gets thrown in here from this day onward. ...
Player: exit
Zumtah: Alright, as I said you are free now. There will not be an outside for the next three centuries, but you - go. ...
Zumtah: Oh and I recovered the strange crate you where hiding in, it will wait for you at the exit since you can't carry it as... a beetle, muhaha. Yes, you shall now crawl through the passage as a beetle. There you go.
Si fayas de nuevo.

Cita:
Player: hi
Zumtah: Another visitor to this constricted, cosy, calm realm, perfect except for an exit. Muhaha.
Player: exit
Zumtah: It's you, why did they throw you in here again? Anyway, I will just transform you once more. I also recovered your crate which will wait for you at the exit. There, feel free to go.
Salida.


Después de transformarse en Crate pasaran por unas puertas donde están unos vigilantes esperando a los intrusos para regresarlos con Zumtah, por eso tendremos que esperar a que dejen de vigilar por alrededor de 5 segundos.


Después de pasar las puertas tendrán que seguir el siguiente camino para no ser regresados recuerden mantenerse alejados de la luz ya que al estar cercas podrían ser regresados hacia con Zumtah.


Al pasar la primera sección de Lizard Tunnel Guards volverán a pasar por otras puertas recuerden la forma de pasarlas y háganlo para seguir en la siguiente sección de Lizard Tunnel Guards, vayan hasta el norte y bajen las escaleras.


En este punto hay dos formas de seguir adelante.

Forma 1.

Si vas acompañado de un amigo sin la quest uno tendrá que permanecer abajo en el piso donde se encuentra el muro mientras el otro sube y mueve las palancas del piso de los Lizard Tunnel Guards.

El player del piso inferior usara la palanca marcada con el círculo blanco para apagar las luces marcadas con círculo blanco.

El player del piso superior caminara hacia las luces marcadas con el círculo rojo sin tocarlas.

El player del piso inferior moverá la palanca marcada con el círculo rojo para apagar las luces del piso superior marcadas con círculo rojo.

El player del piso superior moverá la palanca marcada con el círculo verde para abrir el muro marcado con el círculo verde.

El player del piso inferior moverá la palanca marcada con el círculo amarillo para apagar las luces marcadas con el círculo amarillo.

Ahora los dos diríjanse al oeste y suban las escaleras.


Forma 2 (recomendada).

De igual forma se necesitaran dos player pero uno necesitara tener la misión completa para poder acceder a esta parte por las escaleras del este, el player con la misión seguirá el siguiente mapa siendo su destino el círculo amarillo.


Mientras los player sin la misión esperan tras el muro.

El player que llego por las escaleras del oeste moverá la palanca marcada con el círculo amarillo.

Subirá hacia la palanca marcada con el círculo verde y esperara a que sus amigos pasen el muro.

Ahora los player del piso inferior moverán la palanca marcada con el círculo Amarillo y el player del piso superior podrá regresar al piso inferior.

Todos diríjanse al este y completen la mision.


Sigan su camino sobre el siguiente mapa su destinos era el circulo blanca y ustedes comenzaran por el círculo amarillo, en su camino encontraran High class lizards, mutateds y souleaters.


Mission 02: First Contact

Habla con Chartan.

Cita:
Player: hi
Chartan: Great Znake forgive me to converze wiz ziz unworzy blankzkin.
Player: mission
Chartan: Mhm, what are you doing here. Who zent you?
Player: Zalamon
Chartan: I zee. Zalamon zent word of ze arrival of a zoftzkin quite zome time ago. Zat muzt be you zen. ...
Chartan: Well, I exzpected zomeone more - imprezzive. However, we will zee how far you can get. You've got newz from ze zouz? ...
Chartan: Hm, I underztand. ...
Chartan: Oh you did. ...
Chartan: I zee. Interezting. ...
Chartan: You being here meanz we have eztablished connectionz to ze zouz. Finally. And you are going to help uz. Well, zere iz zertainly a lot for you to do. Zo better get ztarted.
Player: mission
Chartan: Zo are you ready to get zomezing done?
Player: yes
Chartan: Alright. Well, az you might not be aware of it yet - we are on top of an old temple complex. It haz been abandoned and it haz crumbled over time. ...
Chartan: Ze teleporter over zere uzed to work juzt fine to get uz back to ze zouz. But it haz ztopped operating for quite zome time. ...
Chartan: My men believe it iz a dizturbanze cauzed by ze corruption zat zpreadz everywhere. Zey are too zcared to go down zere. And zat'z where you come in. ...
Chartan: Zere were meanz to activate teleporterz zomewhere in ze complex. But zinze you cannot reach all ze roomz, I guezz you will have to improvize. ...
Chartan: Here iz ze key to ze entranze to ze complex. Figure zomezing out, reztore ze teleporter zo we can get back to ze plainz in ze zouz.
Chartan Necesita que reactives el teleport hacia Muggy Plains, para hacer esto necesitaras Rake, Obsidian Knife, Shovel y un Pick.

Primero tendrás que obtener un Lump of Clay

Usa la Shovel sobre el piso con Clay.


Usa la rake sobre el otro cuarto de piso con Earth.


Ahora ve al cuarto donde se encuentra una mesa cuarteada y usa el pick sobre la cuarteadura para obtener un Piece of Wood.


Ahora usa el Obsidian Knife sobre el Piece of Wood para hacer un bowl .

Usa la clay y la earth juntos para hacer un sacred lump of clay.

Usa la sacred lump of clay sobre el bowl .

Ahora usa eso que creaste sobre el cuarto con agua.


Ve al primer cuarto y usa el Bowl sobre el fuego para obtener un Sacred Lump of Coal.


Usa el Sacred Lump of Coal sobre el agua que se encuentra en el siguiente punto.


Regresa con Zalamon y reporta tu misión.

Cita:
Player: hi
Chartan: Great Znake forgive me to converze wiz ziz unworzy blankzkin.
Player: mission
Chartan: Zo? Did you find a way to reztore ze teleporter?
Player: yes
Chartan: You did it! Zere waz zome kind of zparkle and I zink it iz working again - oh pleaze feel free to try it, I uhm, I will wait here and be ready juzt in caze zomezing uhm happenz to you. ...
Chartan: And if you head to Zalamon, be zure to inform him about our zituation. Food rationz are running low and we are ztill not well equipped. We need to eztablish a working zupply line.

Última edición por Keimith fecha: 23-02-2011 a las 22:14:14
Keimith está desconectado  
Antiguo 23-02-2011, 22:03:52   #2
Keimith
Crunor
 
Registrado: Feb 2011
Ubicación: Mexico
Posts: 587

Datos de personaje

Character: Keimith
Servidor: Unitera
Profesión: Paladin
Premium:
Promoción:
Predeterminado

Mission 03: The Keeper.

Habla con Zalamon para pedir tu siguiente misión.

Cita:
Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.

Player: mission
Zalamon: You ezztablished zze connection to zze hideout, good. But zzizz izz no time to rezzt. Your new tazzk will be quite different. ...
Zalamon: Zze gardenzz are plagued by a creature. Zze former keeper of zzizz garden became an abomination of madnezz zzat needzz to be zztopped. ...
Zalamon: He hidezz deep underground and it will be dangerouzz to challenge him in hizz lair but I am willing to rizzk it. ...
Zalamon: Find him, dezztroy him, bring me hizz - I uhm, mean it izz utterly nezzezzary for you to deliver me a proof of hizz deazz. ...
Zalamon: Now go - what are you waiting for, zzoftzzkin? Ready to finish what needzz to be finished?
Player: yes
Zalamon: Fine. I guezz poizzoning zzome of hizz plantzz will be enough to lure him out of hizz conzzealment. Zzizz plant poizzon here should allow you to do zzome zzignificant damage, take it. ...
Zalamon: You can find him eazzt of zze corrupted gardenzz. Zzere uzzed to be a zzmall domizzile zzere but it hazz probably been conzzumed by zze corruption zzo beware. And now - go.
Player: mission
Zalamon: Go to zze gardenzz formerly maintained by zze keeper. You will probably find him zzomewhere in zze eazzt near hizz former domizzile.
Zalomon te dará un poison ahora dirígete hacia el siguiente punto.


Tu misión es Acabar con The Keeper , luce igual que una Serpent Spawn y tiene más de 25000 puntos de vida, aunque sus ataques no exceden a 1500 puntos.

En tu camino encontraras Brimstone Bugs, Wailing Widows and Lancer Beetles acabava con ellos y llega hasta el cuarto donde se encuentra The Keeper, Usa la poison que Zalamon dio para ti sobre las plantas moradas hasta que tu poison se extinga, al norte de la habitación aparecerá The Keeper ve hacia el y acabalo, para esto necesitaras un grupo de personas para no realizar un mayor waste, otra alternativa es lurear al The Keeper hacia los Poison Field verdes que hay a lo largo de la habitación al hacer esto The Keeper recibirá 8000 puntos de ataque, y el Poison field verde aparecerá en algún otro punto de la habitación y aun podrá dañar a The Keeper.

Al matarlo abre su cuerpo para recibir The Tail of the Keeper como premio, regresa con Zalamon y reporta tu misión.

Cita:
Player: hi
Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.
Player: mission
Zalamon: Zzo... you finished him. Show me hizz head, will you?
Player: yes
Zalamon: Zzizz izz not hizz head but clearly belonged to zze keeper. I - I am imprezzed. You can go now. Leave me alone for a zzecond.
Mission 04: Sacrament of the Snake.

Nota: necesitaras 15k para esta misión.

Habla con Zalamon.

Cita:
Player: hi
Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.
Player: mission
Zalamon: At zze dawn of time, zze children of zze Great Zznake were numerouzz. Zzey daringly colonizzed many partzz of zze world. But all bravery did not help againzzt zze sheer number of enemiezz zzey encountered. ...
Zalamon: And while zze entitiezz zze unbelieverzz call godzz battled for power out of vanity, zze fazze of zze world changed violently. ...
Zalamon: Many zzentrezz of our magnifizzent zzivilizzation were dezztroyed and only two realmzz zzat we know of remained intact but lozzt contact to each ozzer. ...
Zalamon: In vizzionzz, zze Great Zznake revealed to Zalamon zze exzzizztenzze of ozzer lizzard people in a vazzt jungle in a far away land. ...
Zalamon: Zzough zze lizardzz of zze land failed zze Great Zznake and lozzt itzz favour, zzey are zztill in pozzezzion of ancient reliczz of immenzze power, onzze imbued by zze Great Zznake himzzelf. ...
Zalamon: I had vizzionzz of an - item. Yezz. It may be uzzeful for uzz - I mean you, ezzpecially you. ...
Zalamon: We need a zzeptre of power zzat can be found in zze underground of an ancient temple. It hazz been overrun by zzavage apezz and you will have to fight zzem and zze ancient guardianzz of zze temple azz well. Get uzz zzat zzeptre wherever it might be. ...
Zalamon: It wazz revealed zzat it hazz been zzplit into 3 partzz for reazzonzz zzat are of no importanzze anymore. Zzizz powerful devizze could help uzz in our battle againzzt zze emperor. ...
Zalamon: A shaft, a cuzzp, and an emerald form a zzeptre of zzuch power zzat zze partzz were hidden and are now guarded by vile creaturezz. ...
Zalamon: Find it. Retrieve it. And bring it back to me.
Tu misión es recuperar el Snake Sceptre para combatir contra el emperador, para esto viaja hacia las profundidades de Banuta, sigue el camino de The Ape City Quest en la ultima misión o sigue el siguiente camino si has entregada el egg of the many a la estatua serpiente .


Recupera las 3 partes del Snake Scpectre hablando con los npc Ghost of a Priest.

You see a sceptre part. It weighs 12.10 oz

Cita:
Player: hi
ghost of a priest: Greetings mortal.
Player: mission
ghost of a priest: Although we are willing to hand this item to you, there is something you have to understand: There is no such thing as 'the' sceptre. ...
ghost of a priest: Those sceptres are created for special purposes each time anew. Therefore you will have to create one on your own. It will be your mission to find us three keepers and to get the three parts of the holy sceptre. ...
ghost of a priest: Then go to the holy altar and create a new one.
Player: mission
ghost of a priest: Even though we are spirits, we can't create anything out of thin air. You will have to donate some precious metal which we can drain for energy and substance. ...
ghost of a priest: The equivalent of 5000 gold will do. Are you willing to make such a donation?
Player: yes
ghost of a priest: So be it! Here is my part of the sceptre. Combine it with the other parts on the altar of the Great Snake in the depths of this temple.
You see a sceptre part. It weighs 0.40 oz.

Cita:
Player: hi
ghost of a priest: Greetings mortal.
Player: mission
ghost of a priest: Even though we are spirits, we can't create anything out of thin air. You will have to donate some precious metal which we can drain for energy and substance. ...
ghost of a priest: The equivalent of 5000 gold will do. Are you willing to make such a donation?
Player: yes
ghost of a priest: So be it! Here is my part of the sceptre. Combine it with the other parts on the altar of the Great Snake in the depths of this temple.
You see a sceptre part. It weighs 1.00 oz.

Cita:
Player: hi
ghost of a priest: Greetings mortal.
Player: mission
ghost of a priest: Even though we are spirits, we can't create anything out of thin air. You will have to donate some precious metal which we can drain for energy and substance. ...
ghost of a priest: The equivalent of 5000 gold will do. Are you willing to make such a donation?
Player: yes
ghost of a priest: So be it! Here is my part of the sceptre. Combine it with the other parts on the altar of the Great Snake in the depths of this temple.
En el último piso encontraras un altar donde unirás las piezas, después de unir las piezas regresa a Zalamon y entrégale el Snake Sceptre.

Cita:
Player: hi
Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.
Player: mission
Zalamon: You - azzembled zze zzeptre? Hand it out, give it to me, will you?
Player: yes
Zalamon: Finally. At lazzt. Zze zzeptre izz - ourzz. Ourzz of courzze. A weapon we should uzze wizzely for our cauzze. I need a zzecond or two. Do you leave me already?
Mission 05: New in Town.

Nota: para empezar esta mision necesitaras daily task Zzuppliezz de Children of the Revolution Quest.

Habla con Zalamon.

Cita:
Player: hi
Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz.
Player: mission
Zalamon: Now we need to get clozzer to zze emperor himzzelf. A hive of beezz would defend zzeir queen wizz zzeir lives in cazze an enemy gained entranzze. Zzizz makezz a formidable defenzze line, nearly inviolable. ...
Zalamon: But a zztranger directly in zze midzzt of zze hive will be acczzepted - after all it izz not pozzible to overcome zzuch a formidable defenzze which izz nearly inviolable, or izz it? Ha. ...
Zalamon: Now zzat you overcame zzeir linezz of defenzze at zze great gate, you only need to find a way to enter zzeir home. ...
Zalamon: Head zztraight to zze entranzze of zze zzity. If you can convinzze zze guardzz to let you enter zze zzity, you should be able to reach our contact zzere wizz eazze. ...
Zalamon: We have alzzo forged zome paperzz for you and zzent zzem to zze zzity. Your victory in zze arena iz well known in our land. Wizz zze help of zzezze paperzz you will pretend zzat zzome of zze higher officialzz want to talk to you about your battle. ...
Zalamon: Zzizz way you will be able to enter zze zzity of zze dragon emperor and meet our contact zzere in zze imperial offizze. He will give you zze next inzztructionzz.
Tu misión es entrar a la Ciudad de los High Class Lizards para esto tendrás que hablar con uno de los rebeldes. Habla con el npc Gate Guardian, lo encontraras en el siguiente punto, en tu camino tendrás que luchar contra Brimstone Bugs, High Class Lizards, Lancer Beetles, Souleaters, y Wailing Widows.


Habla con el npc Gate Guardian y dile lo siguiente.

Cita:
Player: hi
Gate Guardian: Chhhhzzz. Ugly humanzzz! You better have a good reazzzon to be here!
Player: mission
Gate Guardian: You want entranzzze to zzze zzzity?
Player: yes
Gate Guardian: Mh, zzzezzze paperzzz zzzeem legit, I have orderzzz to let you pazzz. Zzzo be it.
Después de hablar con él, te llevara dentro de la fortaleza camina hacia el oeste y encuentra a Zlak dentro del gran edificio verde.

Nota: si has terminado esta misión el npc Gate Guardian no te ayudara mas a entrar a la fortaleza y tendrás que regresar por donde llegaste.

Mission 06: The Office Job.

Habla con Zlak.

Cita:
Zlak: Ah, ze human everyone iz talking about. Your victory over ze champion waz quite imprezzive. ...

Zlak: Alzough, for many ziz only provez what a huge zreat you blank-zkinz ztill poze.
Player: mission
Zlak: Ze rumour mill iz quite fazt. Ezpecially when zomeone unuzual az you enterz ze zity. Zoon zey will learn zat you have no reazon to be here and our raze will be buzted. ...
Zlak: Zo we have to ztrike fazt and quickly. You will have to eliminate zome high ranking key officialz. I zink killing four of zem should be enough. ...
Zlak: Ziz will dizrupt ze order in ze zity zignificantly zinze zo much dependz on bureaucracy and ze chain of command. Only chaoz and dizorganization will enable me to help you with ze next ztep in ze plan.
Tu misión es matar 4 Lizard Magistratus los cuales se encuentran al norte y en el segundo piso del edificio donde Zlak esta, podrás ver cuántos has matado en tu Quest log.

Nota: un piso abajo de Zlak se encuentra un teleport que te llevara hacia Chartan por si necesitas comprar municiones, para regresar usa la flama morada de la derecha que se encuentra en la habitación de Chartan.

Ubicación de los Lizard Magistratus.


Después de matar 4 Lizard Magistratus regresa con Zlaky y pide otra misión.

Cita:
Player: hi
Zlak: Ah, ze human everyone iz talking about. Your victory over ze champion waz quite imprezzive. ...
Player: mission
Zlak: Chaoz and panic are already zpreading. Your barbaric brutality iz frightening effectively. I could acquire a key zat we need to get you into ze palaze itzelf. But zere are ztill too many guardz and elite zquadz even for you to fight. ...
Zlak: I need you to enter ze zity and zlay at leazt zix noblez. Ze otherz will feel zreatened and call guardz to zemzelvez, and ze dragon kingz will accuze each ozer to be rezponzible for zlaying zeir pet noblez. ...
Zlak: Zat should enable uz to give you at leazt a chanze to attack ze palaze.
Mission 07: A Noble Cause.

Ahora tu misión es terminar con 6n Lizard Noble, los cuales se encuentran en alguno de los siguientes puntos.


Última edición por Keimith fecha: 23-02-2011 a las 22:17:00
Keimith está desconectado  
Antiguo 23-02-2011, 22:04:28   #3
Keimith
Crunor
 
Registrado: Feb 2011
Ubicación: Mexico
Posts: 587

Datos de personaje

Character: Keimith
Servidor: Unitera
Profesión: Paladin
Premium:
Promoción:
Predeterminado

Mission 08: Uninvited Guests.

Habla con Zlak.

Cita:
Player: hi
Zlak: Ah, ze human everyone iz talking about. Your victory over ze champion waz quite imprezzive. ...
Zlak: Alzough, for many ziz only provez what a huge zreat you blank-zkinz ztill poze.
Player: mission
Zlak: Word of your deedz iz already zpreading like a wildfire. Zalamon'z plan to unleash zome murderouz beaztz in ze zity workz almozt too well. You are already becoming zome kind of legend with which motherz frighten zeir unruly hatchlingz. ...
Zlak: Your next mizzion will be a ztrike into ze heart of ze empire.
Player: mission
Zlak: Your eagernezz for killing and bloodshed iz frightening, but your next mizzion will zuit your tazte. Wiz ze zity in chaoz and defenzez diverted, ze ztage iz zet for our final ztrike. ...
Zlak: A large number of rebelz have arrived undercover in ze zity. Zey will attack ze palaze and zome loyal palaze guardz will let zem in. ...
Zlak: Meanwhile, you will take ze old ezcape tunnel zat leadz from ze abandoned bazement in ze norz of ze miniztry to a lift zat endz zomewhere in ze palaze. ...
Zlak: When everyzing workz according to ze plan, you will meet Zalamon zomewhere in the underground part of ze palaze.
Dependiendo del tamaño de tu team, necesitaras una gran cantidad de suplies debido a que si no cuentas con una Scale of Corruption no podrás recargar suplies y regresar con el sleeping dragon para la siguiente misión.

Dirígete hacia el siguiente punto para comenzar tu misión.


Tu destino será el siguiente punto donde tendrás que usar la palanca.


A partir de Aquí encontraras todo tipo de drakens, Lizard Chosen, Lizard Zaogun entre otros.

Aquí el mapa que tendrás que seguir para llegar a su destino los círculos negros son donde comienzas y los blancos a donde tienes que ir.


















Al terminar el recorrido habla con Zizzle.

Cita:
Player: hi
Zizzle: Ah our human alliez have finally arrived! I've already feared zat ze emperor'z forzez had caught you. Your rezilienze and prowezz are imprezzive.
Player: mission
Zizzle: You made it! Az zoon az you are prepared, I will brief you for your nexzt mizzion.
Nota: no nesesitas una Scale of Corruption para salir de la habitacion donde se encuentra Zizzlepero si nesesitaras una para regresar, el teleport se encuentra en la ezquina inferior izquierda de la zona protegida.

Mission 09: The Sleeping Dragon

Habla con Zizzle.

Cita:
Player: hi
Zizzle: Ah our human alliez have finally arrived! I've already feared zat ze emperor'z forzez had caught you. Your rezilienze and prowezz are imprezzive.
Player: mission
Zizzle: Ze dragon emperor controlz ze whole empire wiz hiz willpower. But even he iz not powerful enough to uze ziz control continuouzly wizout zome form of aid. ...
Zizzle: From what I learnt from my informantz, ze emperor uzez zome kind of magic cryztalz zat amplify hiz powerz and tranzmit hiz will into ze land. ...
Zizzle: Wiz ze ancient zeptre zat you acquired for uz earlier, I can charge ozer zeptrez wiz azpectz of power of ze Great Znake. If you manage to touch one of ze tranzmitter cryztalz wiz ze zeptre, itz godly power will realign ze cryztal. ...
Zizzle: Not only will ze cryztal ztop zending ze orderz of ze emperor into ze mindz of my opprezzed people, it will alzo zend a mezzage of freedom and zelf-rezpect inztead. ...
Zizzle: Dizabling ze cryztalz will probably alert ze emperor. It will likely be too late for him to intervene in perzon but a creature of hiz power might have ozer wayz to intervene. ...
Zizzle: But zere iz more. To reach ze emperor, you will need accezz to hiz inner realmz. Ze zecret to enter iz guarded by a dragon. ...
Zizzle: But ziz iz not ze catch - ze catch iz, zat ze key iz buried in hiz vazt mind. Ze emperor haz bound ze dragon to himzelf, forzing him into an eternal zlumber. ...
Zizzle: A zignificant part of ze emperor'z power iz uzed to reztrain ze dragon. Ze only way to free him will be to enter hiz dreamz. Are you prepared for ziz?
Player: yes
Zizzle: Didn't exzpect anyzing lezz from you. Alright, zankz to your effortz to build an effective reziztanze, our comradez zalvaged ziz potion and ze formula you need to utter to breach hiz zubconzciouznezz. ...
Zizzle: Drink it and when you are cloze to ze dragon zpeak: Z...z.. well, juzt take ze sheet wiz ze word and read it yourzelf. A lot of rebelz have died to retrieve ziz information, uze it wizely. ...
Zizzle: Now go and try to find a way to reach ze emperor and to free ze land from it'z opprezzor. Onze you have found a way, return to me and I will explain what to do wiz ze cryztalz. May ze Great Znake guide you!
Ve hacia el teleport que se encuentra en la esquina inferior derecha, camina hacia el norte donde encontraras A Sleeping Dragon, toma la formula que Zizzle te dio y habla con A Sleeping Dragon dile la palabra que tienes en el papel (SOLOSARASATIQUARIUM).

Tienes que caminar en los sueños del dragon si fayas tendrás que descubrir el camino de vuelta para que se te permita comenzar de nuevo.
  • west
  • take attachment
  • east
  • south
  • take stand
  • east
  • take model
  • take emeralds
  • west
  • north
  • east
  • take rubies
  • north
  • use attachment
  • take mirror
  • north
  • use model
  • south
  • south
  • west
  • west
  • north
  • west
  • take sapphire
  • east
  • south
  • east
  • use
  • stand
  • use ruby
  • use sapphire
  • use emerald
  • use mirror

Diálogos completos.

Cita:
Player: hi
a sleeping dragon: ZzzzZzzZz...chrrr...
Player: SOLOSARASATIQUARIUM
a sleeping dragon: Dragon dreams are golden. ...
a sleeping dragon: A broad darkness surrounds you as if a heavy curtain is closing before your eyes. After what seems like minutes of floating through emptiness, you get the feeling as if a hole opens in the dark before you. ...
a sleeping dragon: The hole grows larger, you cannot close your eyes. An unimaginable black. Deeper and darker than any nothingness you could possibly imagine drags you into it. ...
a sleeping dragon: You feel as if you cannot breathe anymore. The very second you let loose of your consciousness, you sense all heaviness around you lifted. ...
a sleeping dragon: You dive into an ocean of emerald light. Feeling like born anew the colour around you is almost overwhelming. Countless objects of all shapes and sizes are dashing past you. Racing against each other, millions are clashing in the distance. ...
a sleeping dragon: The loudness of the gargantuan spectacle around you bursts your hearing, yet you absorb all the sounds around you. ...
a sleeping dragon: As several large obstacles move aside directly in front of you, an intense bright centre leaps into your view. Though you cannot perceive how fast you are, your pace seems too slow. ...
a sleeping dragon: Ever decelerating, you ultimately approach a middle in this chaos of tones of green. ...
a sleeping dragon: As you come closer to it, yellowish shades of orange embrace you, softer shapes emerge and you almost forget the mayhem before. In warm comfort you see what lies in the heart of it all. ...
a sleeping dragon: A majestic dragon in his sleep is surrounded by what seems the warmth and energy of a thousand suns. The tranquillity of its sight makes you smile gently. ...
a sleeping dragon: You feel a perfect mixture of joy, compassion and sudden peacefulness. Bright xanthous impressions of topaz, orange and white welcome you at the final halt of your journey. ...
a sleeping dragon: Dragon dreams are golden. ...
a sleeping dragon: You find yourself inside the dragon's dream. You can look around or go into a specific direction. You can also take or use an object. Enter help to display this information at any time.
Player: west
a sleeping dragon: Advancing to the west, you recognise an increase of onyx on the ground.
Player: take attachment
a sleeping dragon: You carefully lift the onyx attachment from its socket. It is lighter than you expected.
Player: east
a sleeping dragon: You return to the plateau in the east.
Player: south
a sleeping dragon: You wander to the south, passing large obelisks of emerald to your left and sprawling trees of topaz to your right.
Player: take stand
a sleeping dragon: As you rip the solid stand out of its socket and take it with you, the large gate opens with a deafening rumble.
Player: east
a sleeping dragon: You gasp at the size of the large open gate as you walk through to head further to the east.
Player: take model
a sleeping dragon: You reach for a small solitary arrangement of combined small houses and put it in your pocket.
Player: take emeralds
a sleeping dragon: You take an emerald from the pile.
Player: west
a sleeping dragon: You return through the semi-translucent gate to the west.
Player: north
a sleeping dragon: You head back north to the plateau.
Player: east
a sleeping dragon: You travel east across several large emerald bluffs and edges. All sorts of gems are scattered alongside your path.
Player: take rubies
a sleeping dragon: You take a rather large ruby out of a pile before you.
Player: north
a sleeping dragon: You head north passing countless stones in the crimson sea of stones beneath your feet.
Player: use attachment
a sleeping dragon: Avoiding the bright light, you carefully put the attachment on top of the strange socket. ...
a sleeping dragon: As your eyes adjust to the sudden reduction of brightness, you see the giant wings of the gate before you move to the side. You can also make out something shiny on the ground.
Player: take mirror
a sleeping dragon: You pick the mirror from the ground.
Player: north
a sleeping dragon: Your path to the north is open. You pass the gigantic gate wings to your left and right as you advance. After about an hour of travel you hear a slight rustling in the distance. You head further into that direction. ...
a sleeping dragon: The rustling gets louder until you come to a small dune. Behind it you find the source of the noise.
Player: use model
a sleeping dragon: You lunge out and throw the model far into the water. As nothing happens, you turn your back to the ocean. ...
a sleeping dragon: The very moment you walk down the dune to head back south, rays of light burst over your head in a shock wave that makes you tumble down the rest of the hill. ...
a sleeping dragon: You can also hear a deep loud scraping for several minutes somewhere far in the west.
Player: south
a sleeping dragon: You travel all the way back down the dune and through the gate to the south.
Player: south
a sleeping dragon: You return to the crimson sea of rubies in the south.
Player: west
a sleeping dragon: You travel back to the plateau in the west.
Player: west
a sleeping dragon: Advancing to the west, you recognise an increase of onyx on the ground.
Player: north
a sleeping dragon: You continue travelling the barren sea of gemstones to the north.
Player: west
a sleeping dragon: You leave the massive open gate behind you and go to the west.
Player: Bastesh
a sleeping dragon: This huge statue of Bastesh is made from onyx, and thrones on a large plateau which can be reached by a sprawling stairway. She holds a large sapphire in her hands.
Player: take sapphire
a sleeping dragon: You carefully remove the sapphire from Bastesh's grasp.
Player: east
a sleeping dragon: You head back to the east and to the plateau.
Player: south
a sleeping dragon: You head back south to the site with the onyx lookout.
Player: east
a sleeping dragon: You return to the plateau in the east.
Player: use stand
a sleeping dragon: You put the stand into a small recess you find near the middle of the plateau.
Player: use ruby
a sleeping dragon: As the ruby slips into the notch, the strong red of the stone intensifies a thousandfold. You fear to hurt your eyes and turn away immediately. The ray seems to be directed to the centre of the plateau with astounding precision.
Player: use sapphire
a sleeping dragon: As the sapphire slips into the notch, the deep blue of the stone intensifies a thousandfold. You fear to hurt your eyes and turn away immediately. The ray seems to be directed to the centre of the plateau with astounding precision.
Player: use emerald
a sleeping dragon: As the emerald slips into the notch, the vibrant green of the stone intensifies a thousandfold. You fear to hurt your eyes and turn away immediately. The ray seems to be directed to the centre of the plateau with astounding precision.
Player: use mirror
a sleeping dragon: With your eyes covered and avoiding direct sight of the rays, you put the mirror into the stand. ...
a sleeping dragon: Instinctively you run to a larger emerald bluff near the raise to find cover. Mere seconds after you claimed the sturdy shelter, a deep dark humming starts to swirl through the air. ...
a sleeping dragon: Seconds pass as the hum gets louder. The noise is maddening, drowning all other sounds around you. As you cover your ears in pain, the humming explodes into a deafening growl. ...
a sleeping dragon: You raise your head above the edge of the emerald to catch a glimpse of what's happening. ...
a sleeping dragon: The hand seems to have grown into a fist. In the distance you can now see a blurry scheme of a creature too large for your eyes to get a sharper view of its head. ...
a sleeping dragon: Blending the rays, the mirror directs pure white light directly towards the part where you assume the face of the creature. ...
a sleeping dragon: The growl transforms into a scream, everything around you seems to compress. As you press yourself tightly against the bluff, everything falls silent and in a split second, the dark being dissolves into bursts of blackness. You wake.
Al resolver el acertijo recibirás un Spiritual Charm.

Última edición por Keimith fecha: 24-02-2011 a las 11:30:27
Keimith está desconectado  
Antiguo 23-02-2011, 22:04:58   #4
Keimith
Crunor
 
Registrado: Feb 2011
Ubicación: Mexico
Posts: 587

Datos de personaje

Character: Keimith
Servidor: Unitera
Profesión: Paladin
Premium:
Promoción:
Predeterminado

Mission 10: A Message of Freedom.

Habla con Zizzle.

Cita:
Player: hi
Zizzle: Ah our human alliez have finally arrived! I've already feared zat ze emperor'z forzez had caught you. Your rezilienze and prowezz are imprezzive.
Player: mission
Zizzle: You freed ze dragon! And you pozzezz ze key to enter ze inner realmz of ze emperor, well done. ...
Zizzle: Now you are ready to reach ze inner zanctum of ze emperor. Zalamon'z revelationz showed him zat zere are four cryztalz channelling ze will of ze emperor into ze land. ...
Zizzle: Wiz ze relic you gained from Zalamon we were able to create powerful replicaz of ze zeptre. Take ziz wiz you. ...
Zizzle: You will have to realign ze cryztalz one after ze ozer. Ztart wiz ze one in ze norz-wezt and work your way clockwize zrough ze room. ...
Zizzle: Uzing ze zeptre will forze a part of ze emperor'z willpower out of ze cryztal. You will have to kill zoze manifeztationz. ...
Zizzle: Zen uze your zeptre on ze remainz to deztroy ze emperor'z influenze over ze cryztal. ...
Zizzle: I recommend not to go alone becauze it will be very dangerouz - but ALL of you will have to uze zeir zeptre replicaz on ze emperor'z remainz to prozeed! ...
Zizzle: Good luck. You will need it.
Después de hablar con Zizzle el te dará una Replica of the Sceptre, regresa a la habitación donde esta A Sleeping Dragon ve hacia el norte serás tele transportado hacia otra habitación, ve al teleport del sur y entra en el, te encontraras en el siguiente mapa donde encontraras Draken Abominations, Undead Dragons and Ghastly Dragons. Ve hacia los círculos azules y entra a los teleport en cada uno de los teleport se encuentra alguno de los Emperor Incarnationsm (( Fury Of The Emperor, Wrath Of The Emperor, Scorn Of The Emperor, Spite Of The Emperor).


Comienza con el teleport del norte, al entrar usa Replica of the Sceptre en el pilar.


Ten cuidado porque te podrías encontrar fácilmente en situaciones como la siguiente.


Después de matar cada boss estos se convertirán en un dust usa Replica of the Sceptre sobre la dust y revisa tu quest log para confirmar que hayas capturado cada 1 de los 4 boss.

Después de matar al 4 boss serás tele transportado hacia la misión 11.

Nota: Si usas Replica of the Sceptre sobre el pilar antes de que tus compañeros entren en la habitación ellos tendrán que esperar hasta que el boss sea aniquilado para poder entrar y tendrán que volver a matar el boss.

Mission 11: Payback Time.

Después de usar las 4 Replica of the Sceptre sobre los cuerpos de los boss serás teletransportado hacia el npc Awareness Of The Emperor habla con él para poder realizar la siguiente misión.

Cita:
Player: hi
Awareness Of The Emperor: I am not here to fight you, fool. Like it or not, we will have to work together to stop the catastrophe you and that priest have initiated.
Player: mission
Awareness Of The Emperor: The amplified force of the snake god is tearing the land apart. It is using my crystals in a reverse way to drain the vital force from the land and its inhabitants to fuel its power. ...
Awareness Of The Emperor: I will withstand its influence as good as possible and slow this process. You will have to fight its worldly incarnation though. ...
Awareness Of The Emperor: It is still weak and disoriented. You might stand a chance - this is our only chance. I will send you to the point to where the vital force is channelled. I have no idea where that might be though. ...
Awareness Of The Emperor: You will probably have to fight some sort of vessel the snake god uses. Even if you defeat it, it is likely that it only weakens the snake. ...
Awareness Of The Emperor: You might have to fight several incarnations until the snake god is worn out enough. Then use the power of the snake's own sceptre against it. Use it on its corpse to claim your victory. ...
Awareness Of The Emperor: Be prepared for the fight of your life! Are you ready?
Player: yes
Awareness Of The Emperor: So be it!
Ahora tendrás que matar a Zalamon, pinero aparecerá como Snake God Essence, despues se transformara en Snake Thing, despues en Lizard Abomination y finalmente en Mutated Zalamon. Despues de matarlo usa tu sceptre sobre su cuerpo.

Para entrar a la habitación de Zalamon colóquense dentro del cuadro al sur de los teleport y jalen la palanca.


Coloquen al monstruo de una manera que puedan bloquearlo para que no retargetie a los shoters.


Al terminar con el vayan al sur y entren en el teleport.

Los teleport de la habitación para entrar a la habitación de Mutated Zalamon te llevaran a la salida o de regreso con el npc Awareness Of The Emperor.


Nota: después de derrotar a Zalamon no podrás entrar a su habitación, ni pedirle task. (Me refiero a la habitación de npc ubicada aqui) y si podrás entrar a la habitación donde se encuentra el monstruo Zalamon.


Mission 12: Just Rewards.

Regresa con Awareness Of The Emperor y pídele otra misión.

Cita:
Awareness Of The Emperor: Greetings, mortal. Be aware that you are trying my patience while we are talking.

Player: mission
Awareness Of The Emperor: So you have mastered the crisis you invoked with your foolishness. I should crush you for your involvement right here and now. ...
Awareness Of The Emperor: But such an act would bring me down to your own barbaric level and only fuel the corruption that destroys the land that I own. Therefore I will not only spare your miserable life but show your the generosity of the dragon emperor. ...
Awareness Of The Emperor: I will reward you beyond your wildest dreams! ...
Awareness Of The Emperor: I grant you three chests - filled to the lid with platinum coins, a house in the city in which you may reside, a set of the finest armor Zao has to offer, and a casket of never-ending mana. ...
Awareness Of The Emperor: Speak with magistrate Izsh in the ministry about your reward. And now leave before I change my mind!
Ahora ve con Izsh se encuentra en el siguiente punto.


Dile lo siguiente.

Cita:
Player: hi
Izsh: Greetingz zcalelezz being.
Player: mission
Izsh: Oh yez, let me zee ze documentz. Here we go: zree cheztz filled wiz platinum, one houze, a zet of elite armor, and an unending mana cazket. Iz ziz correct?
Player: yes
Izsh: Fine, zo let'z prozeed. You uzed forged documentz to enter our zity, killed zeveral guardz who enjoyed a quite excluzive and expenzive training, deztroyed rare magical devizez in ze pozzezzion of ze emperor. ...
Izsh: Ze good newz iz, your zree cheztz of platinum should be nearly enough to pay ze finez. Lucky you, ziz could have left you broke. ...
Izsh: Zere are alzo zertain noble familiez complaining about ze murder of zeveral of zeir beloved onez. ...
Izsh: I zink I can make a deal wiz ze noblez by zelling zem your property in ze zity. Your prezenze would ruin ze houze prizez zere anyway. ...
Izsh: Of courze zat will not zuffize to compenzate zeir grief, zo I guezz you'll have to part wiz zat elite armor, too. Zadly, prizez for armor are on an all time low right now. ...
Izsh: But luckily you ztill have zat mana cazket. Well, you had it. Now we have to zell it. ...
Izsh: But not all iz lozt my blank-zkinned vizitor. According to my calculationz, zere iz ztill a bit left. ...
Izsh: I zink we can zave you zome gold and zome treazurez, and you can keep one pieze of your elite armor at leazt. ...
Izsh: You will find your rewardz in one of ze old zupply zellarz. Beware of ze ratz zough. ...
Izsh: Ze rednezz of your faze and ze zound you make wiz your teez iz obviouzly a zign of gratitude of your zpeziez! I am flattered, but pleaze leave now az I have to attend to zome important buzinezz.
Ahora podrás recoger tus premios en el siguiente punto.

Nota: recuerda que tendrás que escoger entre alguno de estos 3 ítems Elite Draken Helmet, Royal Draken Mail, o Royal Scale Robe.


Abre el armario pare recibir tu Oufit.

Agradecimientos especiales para Zorebex y toda la guild Gods de Unitera por permitirme tomar las fotos necesarias para esta guía sin cobro alguno.

Character name: Keimith
Character's world: Unitera

Fuentes
http://tibia.wikia.com/wiki/Wrath_of..._Quest/Spoiler
http://map.tibiaml.com/

Última edición por Keimith fecha: 23-02-2011 a las 22:21:34
Keimith está desconectado  
Antiguo 24-02-2011, 05:38:03   #5
Ghazar
Draconiano
 
Avatar de Ghazar
 
Registrado: Feb 2011
Ubicación: Colombia
Posts: 92

Datos de personaje

Character: Ghazar
Servidor: Calmera
Profesión: Knight
Premium:
Promoción:
Predeterminado

Olle man, se ve interesante, pero...
¿Es normal que no pueda ver nisiquiera una imagen? Solo me salen imágenes de la ranita en el cubo de hielo... me preocupa eso... o.o

<EDIT>
Jmm, raro, ahora si las puedo ver; quizás no sea un problema tuyo o mío... quizás sea algo del Hosting.
Saludos.

Última edición por Ghazar fecha: 24-02-2011 a las 23:04:32
Ghazar está desconectado  
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